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Why 2022 can be the year of making an avatar and joining Metavars?

At the end of 2021, the term Metavars, a term considered by many large corporations to be the next wave of online interactions and floating technologies and cross-platform commerce, came to the fore. This technology has made exciting promises to companies and individuals.

Metavars, which is originally in the novel Snow Crash Effect Neil Stephenson First introduced, it reached its peak with the renaming of Facebook to meta, and is now a term for a new wave of post-Corona ideas that is changing our definition of the virtual world. Metavars can also be a spark for the AR and VR industries.

However, the Metavars is not limited to VR headsets and smart glasses; Rather, it is an attempt to redefine our overall relationship with the Internet, from virtual communities to digital content ownership. Metavars is used in areas such as gaming, cryptography, NFTs, remote conferencing software and 3D scanning.

By 2022, the nature of the hardware we use to access Metavars will change. Three expected headsets could be reference points for the future of Metavars. Meta and Sony, and most likely Apple, are big players. At the same time, many other companies will be involved in similar projects. Technologies such as face and eye tracking, augmented reality and screensavers will be key factors in VR.

Project CambriaTechnology after Oculus Quest

The renaming of Facebook to meta excited many; But this change was not so unexpected. Since the acquisition of Oculus in 2014, Facebook has become more active in AR and VR. The success of the Oculus Quest and Quest 2 headsets as easy-to-use, low-cost headsets has had a major impact on the future design of next-generation VR and AR devices; But the next meta headset will be more expensive and could be a real bridge to the company’s AR glasses.

Not much is known about the Project Cambria headset yet; But this device is almost the same as the Oculus Quest Pro Mark Zuckerberg He talked about it in 2021. In addition, the meta does not see this headset as a replacement for Quest 2; Rather, it introduces a more advanced model with specific features.

Cambrian Project

Project Cambria A headset that will be launched next year with improved face tracking, color cameras and lenses

The Project Cambria headset has an improved display resolution, although it may not be as good as the Varjo headset, it is good enough for advanced creative work. The headset also features face and eye tracking, which is used to record movements and emotions, turning them into avatar animations in VR. There are other benefits to eye tracking; Graphics, for example, are improved and optimized through a process called foveated rendering.

This way, the person wearing the headset can select objects by looking at them in VR. It goes without saying that eye tracking brings with it another level of privacy concern. Meta Cambria is equipped with pass-through color cameras that enable VR layering in the real world. In this way, the user achieves augmented reality without the need for AR-specific glasses. This effect can also be seen in Varjo headsets.

If Cambria is a platform for launching augmented reality, Meta could work on developing applications for a variety of glasses-related hardware ideas in the coming years.

PlayStation VR 2: Big step PS5 Sony to Metavars

We know that the new model of Sony PlayStation 2016 VR headset will be released this year. Also, we know it is compatible with PlayStation 5 and has new controllers and a screen with impressive resolution. However, we still do not know how much attention Sony’s VR headset will get; But the results can be beyond imagination.

The PlayStation 5, which is still impossible to buy for some, has improved technology and graphics, and features such as high-speed SSDs, advanced control haptics, and 3D audio in some of the new games. Uncle Engine 5 from Epic Games can take the PS5 and other next-generation gaming hardware to realistic levels. The new demo of Matrix Awakens is a window into this new world. Now imagine using it in VR as well.

Headset psvr2

We know what Sony PSVR2 controllers are like; But what is their experience like?

The original PSVR was introduced in 2016; A fruitful year for big VR products including Oculus Rift and HTC Vive And Google Daydream. By 2022, the story will be a little different; Because this time, Sony will be able to take the lead in relying on the company’s PS5 graphics engine and offer immersive experiences that will not be easy to achieve on other hardware.

Sony’s target audience is console gamers, who are a different focal point for immersive communities. Will Sony revive the idea of ​​its early convertibles like the broken PlayStation Home? Can its hardware rely on pre-built relationships with VR game developers to pave the way for new cross-platform experiences?

The PSVR 2 is not a standalone headset and must be connected to the PS5 with a USB-C cable; But the hardware provides augmented reality capability through passthrough cameras in a manner similar to a meta headset, and reportedly uses eye-tracking technology to improve graphical performance in VR.

Apple Headset: Elephant in Metavars

Apple’s Immersive headset is the next headset that can not be said for sure; But reporters and technology analysts have pointed it out. Apple has been expected to have its own AR and VR hardware for years. The company currently has the necessary technologies to meet this expectation. Deep-scanning lateral sensors on the new iPads and iPhones show how the headset can combine reality and virtual.

Apple’s iOS AR technology also has AR effects and controls motion tracking. M2 chips Apple’s proprietary have also proven themselves in terms of performance on the latest iPad and Mac models; As a result, these chips can also be used for Apple headsets.

Apple wearables

A look at other Apple wearable devices could show the future direction of Apple glasses

Although Apple is expected to make its own standalone AR glasses, it is reportedly the company’s first VR headset with features such as augmented reality and pass-through cameras to integrate the real and virtual worlds. This technology is expected to have eye tracking capability and screen resolution in particular. The Apple headset will be a bit more expensive, and according to forecasts, the target areas of this headset are: gaming and communication, and maybe even fitness.

Apple Hardware is a big step towards making these headsets; Because it has a feature that Meta and Sony can’t achieve: compatibility with Apple mobile phones and devices. The Apple headset is compatible with iPads, Macs, iPhones and even Apple Watch hardware. In this case, this integration will be superior to devices like Meta Quest 2, even if limited to Apple’s hardware product line. Meta drives its hardware to the platform; But working with smartphone operating systems is still a big issue for the company. However, Apple can communicate well between devices.

Hardware connected to the phone is emerging

Do not take your eyes off Qualcomm. The company’s chips are used in almost all existing VR and AR headsets; But the company’s effort to connect glasses and smartphones is one of the great performance indicators of future headsets. Many of the existing headsets work under the Qualcomm umbrella; Including Lenovo ThinkReality A3 and Nreal Light glasses. Not to mention HTC, the longtime maker of VR hardware, with the HTC Vive Flow Allows you to connect to a smartphone. The important point is that Qualcomm chips are used in these glasses.

Xr3 headset

XR3 headset from Varjo. Device equipped with a slider

Microsoft: The Future Beyond HoloLens?

Microsoft has a long history of AR and VR and now supports its VR platform called Windows Mixed Reality. Microsoft’s HoloLens2 AR headset is about to be two years old. Microsoft is working on integrating mobile and PC software and turning them into an intermediate ecosystem called Microsoft Mesh. Thames will also have VR support next year.

Hololens 2

A CNET user looks at a virtual mermaid with Alex Kipman of Microsoft. They cover HoloLens 2 in different places and appear in the form of cartoon avatars.

After all, can Microsoft make headset hardware as well? HoloLens 2 is a commercial and expensive product; As a result, we have to wait for the next steps of this company. Nevertheless, it looks like a VR headset Like other headsets that can produce augmented reality, Microsoft’s next step in this direction.

Do not forget Google

Google is also one of the main actors in this scene. The people of Montenegro once produced their own VR headsets; But they have not been working in these fields for several years. As a result, is it possible to activate this year with a hardware product specific to Metavars? it’s not specified yet; But never underestimate Google.

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Now, the question arises, what should we expect at the end of 2022? According to one forecast, Metavars will be constantly redefined and branded. A year ago, no one knew anything about the idea of ​​Metavars; But now there are countless narratives and articles about it. Facebook was one of the companies that threw Metavars on the tongues; But many other companies are also working hard in this area.


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