Microsoft’s Vertex will be based on augmented reality

Metavers, meaning “beyond the world,” is not a new idea, and its first use dates back to the 1992 science-fiction book “Snow Crash,” whether we like it or not. Mark Zuckerberg To introduce or better to say, its acquisition fell on deaf ears.

Zuckerberg has advertised for Metavars so much that many Internet users remember Facebook when they hear the name Metavars; Of course, it has been renamed “Meta” for some time to better reflect Zuckerberg’s intentions and goals for the future.

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While certain features such as Presence and Interoperability have been defined for Metavars, no one still knows what the final form will be, and in the meantime, each of the big tech companies is trying to introduce the version they want as the future of the Internet.

Like the movie “Ready Number One Player”, Facebook’s Metavars seems to be a place where people wear special glasses to their faces and replace their five senses with digital versions. In other words, they ignore reality and embrace the alternative worlds created by the Silicon Valley empires.

In the meantime, many people disagree with this image of Metawares, arguing that the next generation of the Internet should focus on augmented reality instead of virtual reality. In fact, from the point of view of these people, including the creator of the Pokémon game, Zuckerberg’s Metavars is like a nightmare seeking to replace the real world with the virtual world. They say this dystopian image deprives people of mobility and dynamism and keeps them motionless in a chair for hours, which is against human nature.

Augmented reality, meanwhile, adds digital elements to the real world (just like Pokémon Go) and, while enriching people’s everyday experience, does not encourage them to completely abandon the real world.

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As it turns out, after 100 Microsoft employees joined Meta over the past year, the Redmondians have finally decided to join the opposing camp in order to counter Zuckerberg and his plans for the Metarans, and build their meta version based on augmented reality. Compared to virtual reality, it has more aspects of the physical world.

At the moment, the only evidence we have of Microsoft’s plans for Metavars is a new job advertisement for the company for its new project called Vortex, which means “Whirlpool”. According to Microsoft, Vertex is more focused on the real world than Zuckerberg’s Metavers:

Vertex is a newly established studio in the Microsoft Mixed Reality group that explores the frontiers of product development to bring together collaborative science and missions for the benefit of the planet and entertainment, while still at the forefront of technology. We are looking for a senior designer to join our team and define the future of augmented reality experiences with us.

The senior designer will work closely with designers, engineers and program managers to bring the design on paper to the user experience. In this regard, you will bring to life enduring experiences that will establish the next age of interactive entertainment in holoLens headsets and physical and virtual reality locations.

According to the job advertisement, Vertex’s new studio is set to work on a hybrid reality product that combines virtual and physical locations, possibly similar to Pokémon Go; However, thanks to headsets like the Microsoft HoloLens, it does this with much better quality than Pokémon Go.

What is Composite Reality?

Microsoft Composite Reality

According to Microsoft, Mixed Reality is actually a combination of the physical and digital worlds that unlock the so-called three-dimensional interactions between humans and computers and the environment, and put these three elements in direct contact with each other. This new reality is based on advances in computer vision, graphics processing, display technologies, input systems, and cloud computing.

Combined reality is a set of experiences that enter from virtual reality into virtual reality

In augmented reality, شی digital objects are placed in the physical world; Like holograms. In virtual reality, the physical world disappears completely into the background; Just like when we play games with VR headsets and immerse ourselves in the game world. In contrast, combined reality is a combination of the two; That is, experiences that can be transformed from augmented reality into virtual reality.

In this model of reality, you can either place a hologram in the physical world, as if there is a physical presence next to you, or you can go in the form of an avatar in the virtual world and interact with other avatars. Microsoft has been working on augmented reality since the introduction of the HoloLens headset in 2015, and has been able to make a lot of money in the field.

Microsoft technology for Metawares

Microsoft HoloLens

Microsoft currently has the technology to develop Metavars in the form of Spatial Anchors and Remote Rendering. Spatial Anchors is a developer-based vision service that enables them to create augmented reality-based experiences using objects that maintain their position across devices over time.

With the help of this service, developers can design applications that map, determine and retrieve the exact access points of HoloLens headsets and Android and iOS devices. In other words, people in the same location can use augmented reality based multipurpose applications.

Remote Rendering ‌ As the name implies, allows developers to render complex 3D models from the cloud and stream them to smartphones and augmented reality headsets. With the help of this service, it is possible to experience a quality augmented reality experience even with less consuming and economical AR devices.

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It seems that Microsoft intends to use these two technologies to strengthen its foothold in this fledgling market. Apple, meanwhile, which has one of the most loyal consumer communities and is likely to be more fortunate to announce its presence in the Metavars, has yet to make a serious move, with Apple Glass as the brand’s only representative in augmented reality. Which, according to reports, will not be unveiled until 2025.

Now we have to wait and see what future the Internet will be in the hands of which company and based on what kind of reality: virtual reality, augmented reality, augmented reality, or the sum of all these under the banner of broad reality?

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