The display is one of the most important components and interface between the user and the imaginary world of HMD (head-mounted) devices based on AR and VR technology, and evidence shows that the Cupertinos intend to turn the first generation of their augmented reality headset into the most advanced display. Equip existing. It is expected that for the first time in Apple products, the headset will use Sony’s highly advanced micro LED displays with stunning 8K resolution to deliver content.
Now, a new report from Ross Yankee, The display industry analyst, has been published in which it is claimed that the technology world giant intends to equip its augmented reality headset with three displays in order to immerse users in visual content. It turns out that the body of this device will include two micro OLED displays along with an AMOLED panel, and as expected, Sony will provide two Micro OLED displays.
The main display of the device seems to be the same as the micro-OLED models, and at this point, it is not clear what the OLED display will do. However, Apple may use it for low-resolution ambient vision.
Sony recently unveiled a 4K display with a staggering 4,000 pixels per inch designed for use in virtual reality headsets. Ross Yang believes that Sony has designed the display specifically for Apple, and it is possible that the final version will have a higher resolution. If this claim is true, the hypothetical array could be 4,000 by 4,000 pixels, which would then be a diagonal display of 1.4 inches.
In general, unlike the traditional LEDs and OLED modules used in current portable electronics, micro OLED technology promises remarkable clarity and performance on a massive scale. These types of displays are made directly on the wafers instead of layers of glass; A mechanism that makes them dramatically thinner and smaller than conventional monitors.
So far, not much information has been released on the refurbishment and field of view of the product display; However, due to the proximity of the screen to the eye, the refresh rate should be high enough to minimize content latency. Rival headsets typically use 90 Hz or higher displays. We’ll have to wait and see what Apple chooses here.
This kind of advanced display configuration will naturally be very expensive, and Yang predicts that the headset will cost several thousand dollars, which is in line with previous reports. In other words, Apple’s virtual reality or augmented reality headset would serve as a stepping stone to demonstrating Apple’s ability to enter the field. However, it is still thought to be cheaper than Microsoft’s HoloLens headset.